Golf Daddy | Senior Multiplayer Software Engineer, Backend | brasil
4 semanas atrás
What you’ll do:
● Server Architecture and Design: Design and implement robust and scalable backend
systems for multiplayer games using C#. Ensure high availability, low-latency, and
secure connections for players.
● Multiplayer Game Logic: Implement core multiplayer systems, including player
matchmaking, lobbies, leaderboards, in-game transactions, and game state
synchronization.
● API and Networking: Develop and maintain RESTful APIs and real-time networking
protocols (e.g., WebSockets, UDP, etc.) to handle communication between the client
(Unity) and backend servers.
● Data Management: Implement and maintain backend systems for player data storage,
persistence, and retrieval. Ensure proper database management for player accounts,
statistics, and game progression (SQL/NoSQL databases).
● Collaboration: Work closely with Unity developers to integrate backend features with
the frontend game client. Provide support for debugging and troubleshooting
multiplayer-related issues.
● Testing & Debugging: Conduct thorough testing of multiplayer systems, including load
testing, stress testing, and debugging complex multiplayer interactions.
● Documentation: Maintain clear and comprehensive technical documentation for server
code, systems, and APIs.
What you’ll need:
● Experience: 3+ years of professional experience in backend development, preferably
with a focus on multiplayer games.
● Proficiency in C#: Solid experience with C# for backend development, including
familiarity with .NET Core, ASP.NET, or Unity backend solutions.
● Multiplayer Networking: Strong knowledge of networking protocols and concepts used
in multiplayer games (e.g., client-server architecture, real-time synchronization, latency
compensation).
● Database Management: Experience with relational and NoSQL databases (e.g., SQL
Server, MongoDB, Redis) and understanding of database design and optimization.
● Game Development Experience: Familiarity with Unity and game development
principles, including how game clients communicate with backend servers.
● Version Control: Proficient with version control systems such as Git and branching
strategies.
● Problem Solving: Strong troubleshooting and debugging skills, with an ability to identify
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brasil Golf Daddy Tempo inteiroWhat you’ll do:● Server Architecture and Design: Design and implement robust and scalable backendsystems for multiplayer games using C#. Ensure high availability, low-latency, andsecure connections for players.● Multiplayer Game Logic: Implement core multiplayer systems, including playermatchmaking, lobbies, leaderboards, in-game transactions, and game...
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brasil Golf Daddy Tempo inteiroWhat you’ll do:● Server Architecture and Design: Design and implement robust and scalable backendsystems for multiplayer games using C#. Ensure high availability, low-latency, andsecure connections for players● Multiplayer Game Logic: Implement core multiplayer systems, including playermatchmaking, lobbies, leaderboards, in-game transactions, and game...
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brasil Golf Daddy Tempo inteiroWhat you’ll do: ● Server Architecture and Design: Design and implement robust and scalable backen dsystems for multiplayer games using C#. Ensure high availability, low-latency, an dsecure connections for players ● Multiplayer Game Logic: Implement core multiplayer systems, including play ermatchmaking, lobbies, leaderboards, in-game transactions, and...
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Senior Multiplayer Software Engineer, Backend
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Brasil Golf Daddy Tempo inteiroWhat you’ll do: ● Server Architecture and Design: Design and implement robust and scalable backend systems for multiplayer games using C#. Ensure high availability, low-latency, and secure connections for players. ● Multiplayer Game Logic: Implement core multiplayer systems, including player matchmaking, lobbies, leaderboards, in-game transactions,...
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Senior Multiplayer Software Engineer, Backend
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Brasil Golf Daddy Tempo inteiroWhat you’ll do: ● Server Architecture and Design: Design and implement robust and scalable backen dsystems for multiplayer games using C#. Ensure high availability, low-latency, an dsecure connections for players . ● Multiplayer Game Logic: Implement core multiplayer systems, including play ermatchmaking, lobbies, leaderboards, in-game...
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