Ux Designer
3 semanas atrás
About Memory Ware Memory Ware is a fully remote studio, born in 2016, to sustainably create video games designed with a player‑first philosophy, crafting compelling stories and experiences that create lasting, core memories for players. We are a self‑funded studio in the early stages of development on a new JRPG project. What You’ll Do Lead UX thinking across major systems, ensuring that core mechanics (e.g., combat, dungeons, item use, turn management) feel intuitive, satisfying, and player‑first. Design flows, wireframes, and interaction prototypes to support key experiences, not just interfaces. Collaborate with designers to improve the feel and clarity of core game mechanics. Identify friction points across the entire gameplay loop and propose smart, game‑genre‑aware solutions. Bridge the Design Team with other teams to ensure that visual and technical execution supports both usability and emotional tone. Use tools like Figma, Miro, and Unity to develop and communicate UX intent and build low‑fidelity prototypes to help build confidence on our systems. Research and document genre conventions (especially JRPGs), identifying both good practices and opportunities for innovation. Help define usability testing plans and translate feedback into actionable iterations. Advocate for accessibility, clarity, and joy in every part of the game. What We’re Looking For Experience as a senior or lead UI/UX designer on at least one shipped game or app. A portfolio demonstrating strong visual design, user flows, and UX strategy. Experience working directly with engineers and shipping UI in a game engine (ideally Unity). Experience designing UX in game development, ideally on games with layered systems and mechanics. A player‑first mindset: you design with emotional clarity, pacing, and flow in mind. Strong UX fundamentals: flow design, interaction principles, and usability best practices. Excellent communication skills. You can explain your reasoning, take feedback, and build alignment. Comfort owning initiatives and proactively improving player experience across disciplines. Passion for system‑heavy or narrative‑rich games, especially RPGs, strategy, or adventure titles. Bonus Points For Experience designing for console or controller‑first games. Motion design or interaction design skills for feedback and transitions. Game design literacy, especially if you can engage in design discussions beyond UX. Familiarity with accessibility design for games. How to Apply Send your e‑mail to "******" with a subject like "UX Designer – Your Name". Feel free to include any details about yourself that you'd like to share. #J-18808-Ljbffr
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