Technical Artist(Project Based)
Há 16 horas
About us: At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.About the role: Hello talented professionals We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with youA TechnicalArtiston a video gamedevelopment team serves as a bridge between art and technology. Theystreamline the art production pipeline, define guidelinestooptimizeassetsfor performance, and developtools and scripts toenhanceproductivity. Their role involvestroubleshootingtechnicalissues, collaboratingwithartists and programmers, and ensuring the seamlessintegrationof visual assetsinto the gameengine. Here's what you can expect: Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values Talent Acquisition Interview:Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role. Online Test:Qualified candidates will be invited to complete an online assessment to demonstrate their abilities. Technical Interview:Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made. We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.The Quest: Pipeline Development:Design, implement, and optimize art pipelines and workflowstostreamlinetheproductionprocess and ensureefficientassetcreation, integration, and optimization. ShaderDevelopment:Developcustomshaders and materialstoachievedesired visual effects, such as lighting, shading, reflections, and specialeffects, whilemaintainingoptimal performance acrossdifferentplatforms and hardware configurations. Performance Optimization:Collaboratewithprogrammers and artiststoidentify and address performance bottlenecks, optimizeassets, and implementbestpracticesforachievingoptimalframerates and memoryusagewithoutsacrificing visual quality. AssetIntegration:Implement and integrate art assetsintothegameengine, ensuringproperfunctionality, appearance, and performance withinthegameenvironment. Tool Development:Create and maintaincustomtools, scripts, and pluginstoautomate repetitive tasks, improveartistproductivity, and facilitatecollaborationbetweendifferent disciplines withinthedevelopmentteam. TechnicalSupport:Providetechnicalsupport and troubleshootingassistancetoartists, designers, and otherteammembers, helpingthemovercometechnicalchallenges and achievetheir creative goals. Cross-DisciplinaryCollaboration:Collaboratecloselywithartists, programmers, designers, and otherteammemberstounderstandtheirneeds, identifyopportunitiesforimprovement, and implementsolutionsthatenhancetheoverallquality and efficiencyofthegamedevelopmentprocess. Research and Development:Stayupdatedonthelatesttrends, techniques, and tools in gamedevelopment, computergraphics, and real-time renderingtocontinuouslyimproveskills and contribute innovative ideas totheproject. Efficient time management:Workefficientlytoachieve the estimated times foreachphase and punctuallymeet the delivery date. Teamwork:Collaborate and workcloselywithotherartiststo be a problemsolver and foresee and communicateon time anyquality, technicalordeliveryissuethatmayaffect the project. Puntuality:Presentyourprogresson a daily basis and/orwhenrequested and assiston time toanymeeting, callorcommunicationrequest. The Skills: Expertise in gameenginessuch as UnrealEngine and Unity. Proficiency in scripting languagessuch as C#, Python, or HLSL/GLSL. Proficient in artisticprinciples (., composition, color theory, lighting) and technicalskills (., scripting, shaderprogramming, 3D rendering) withtheabilitytotranslateartisticvisionintotechnicalsolutions. Strongunderstandingof performance optimizationtechniquesfor real-time rendering. Excellentproblem-solvingskillswiththeabilitytoanalyzecomplextechnicalissuesExcellentcommunication and collaborationskills, withtheabilitytoworkeffectively in a teamenvironment and communicate ideas clearly and persuasively. 3-5 yearsofexperience in thevideogameindustry and at least 3 creditedgame Software Expertise Houdini C, C++, Java Python Lua MaxScript Perl Maya, 3D Studio Max Adobe After Effects, Photoshop and SubstancePainter are a plus. Required Application Materials Resume/CV Coverletter Reel or Portfoliodemonstratingthe art and technical skills The Reward: Competitive project-based compensation Opportunity to work on exciting and diverse projects Clear communication and support throughout the project duration. Flexibility in project timelines and deadlines. Potential for long-term collaboration on future projects. Transparent and fair evaluation of your work.
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