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Technical Artist
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Job Title: Technical Artist - Game Development
Company: Floowi Inc
Location: 100% Remote
Job Type: Full-time
Language Requirements: Advanced English (C1 level)
Compensation: Competitive salary in USD
Responsibilities- Optimize Asset Creation: Set up and maintain production pipelines and workflows to streamline asset creation.
- Tool Development: Develop and test tools to enhance and assist the work of artists in production.
- Collaboration: Collaborate with Art Leads, Technical Directors, and QA to ensure assets meet technical requirements.
- Graphic Workload Efficiency: Utilize the best tools and methods for improving graphic workload efficiency.
- Training and Documentation: Share best practices and conduct training sessions to ensure proper use of tools and methods. Produce and maintain documentation on tools, methods, training, processes, and engine limits for future reference.
- QA and Bug Fixing: Lead the QA Team in ensuring assets are 100% bug-free and ready for release. Fix graphic bugs according to priorities and provide support to other artists.
- Technical Art Constraints: Act as the gatekeeper for Tech Art constraints, pushing for top visual quality and performance.
- Optimization and Profiling: Focus on optimization and profiling to achieve optimal performance.
- Game Development Knowledge: Knowledge in various areas of game development, including Modelling & Texturing, Scripting/Tools Development, Lighting, Shaders, VFX, Rendering & Post Processing, Rigging, and Animation.
- Graphic Rendering Pipeline: Strong understanding of the Graphic Rendering Pipeline for next-gen technologies.
- Unity and Source Control: Experience working with Unity and Source Control (Git, Plastic SCM).
- Art Production Process: Strong technical background in the Art Production Process and Workflows.
- Programming Knowledge: Programming knowledge in C# and Python.
- Communication and Interpersonal Skills: Excellent communication and interpersonal skills.
- 3D Development Software: Proficiency in 3D development software (3DS Max, Maya, Blender).
- Next-Gen Technologies: Eagerness to learn current developing next-gen technologies for games.
- Team Collaboration: Ability to work under pressure, learn new skills, and maintain positive team relationships.
- Organizational Skills: Strong organizational skills and creativity in finding solutions.