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Lead Unity Developer
2 meses atrás
About the Role
The Lead Unity Developer is a key member of our team at Kokku, responsible for implementing critical features of our platform and solving complex technical challenges during development. This role requires collaboration with various platform features, managing project infrastructure, game-as-a-service features, artificial intelligence tools, C#, and optimization tools.
Key Responsibilities
- Use the Unity framework to create game systems and features in C#, taking external direction and team feedback into design decisions.
- Work with other programmers as well as the rest of the production team.
- Create high-performance, robust, and sustainable systems in a game development environment.
- Develop new game systems and mechanics in Unity.
- Write clear, maintainable, portable, high-performance code.
- Understand the constraints of a game development cycle (know when bug fixing and optimization become more important than new features).
- Communicate accurate, daily status updates to team leads, producers, and QA regarding tasks/features.
- Work with external development partners.
- Adhere to team coding standards and practices, such as code review and design reviews.
Requirements
- Solid experience in C#, using asynchronous calls, design patterns, clean code, data structure, debugging, etc.
- Excellent knowledge of Unity, including experience with 2D/3D projects, Animator, Animation, Unity UI, Sprite Atlas, Addressable/Asset Bundle, Profiler (Unity, Memory), Frame Debugger, and Build Pipeline.
- Hands-on experience and proficiency with version control tools such as Git, SVN, and/or Perforce.
- Knowledge in one or more game programming specialties (artificial intelligence, 3D rendering, 3D animation, physics, multiplayer/networking, gameplay).
- Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay features.
- Experience publishing games for current generation consoles, PC, and/or Mobile.
- Writing clear, maintainable, portable, high-performance code.
- Knowledge of common software design patterns and ability to discuss their usefulness.
- Effective communication in a team-oriented environment.
- Good grasp of the multidisciplinarity of game production, being able to see the perspectives and needs of other areas, such as: design, art, UI/UX, QA, audio, technical art, etc.
Preferred Qualifications
- Advanced English.
- Education and technical requirements: Computer Engineering, Computer Science, Game Development Technology, similar courses, or equivalent experience.
- 3-5 years of experience in a similar role.