Build & Release Engineering Intern |
Há 11 horas
As a Build Engineer with Gamebreaking Studios, you will help a variety of studios succeed in making great games by working with BespokeCI - our build system tailor-made for games - to enable teams to playtest their game every day.
Gamebreaking Studios is looking for someone eager to break into game development with a passion for learning, problem solving, and helping people. We want an intern to join our team of Build Engineers using and supporting BespokeCI. In this role, you can expect to troubleshoot errors and breaks, apply updates and security patches, and implement customer requests to improve the performance and functionality of their build system.
Build Engineers are often known for their breadth of knowledge, rather than depth. We are looking for someone equally comfortable using a terminal to remotely administer a linux system with SSH as they are writing a script to automate a tedious task or contributing to a package or module in a more complex piece of software. You will be working closely with game designers, artists, and engineers, and have opportunities to collaborate and contribute ideas of your own.
We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.
Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.
Duration and Employment StatusWe are a fully remote working environment seeking current students or recent graduates of universities, bootcamps, or those with similar experience to join our company. This is an entry-level position with no prior work experience required, though candidates with prior work experience will be considered.
This position is a paid internship between 3 and 6 months duration, with the possibility of a direct hire to full-time at its conclusion. We seek a candidate able to work a minimum of 30 hours per week, with a preference for 40 hours. Candidates must be able to start work no later than January 5th, 2026 and there will be a slight preference for earlier start dates. Otherwise, the duration and timeframe of this internship are flexible depending on the candidate and their situation.
Benefits and employment duration may differ based on student status and country-specific laws
CompensationWe're open to applications across Latin America and will determine compensation for other locales as-needed.
Mexico pesos per month
Brazil R$ per month
Peru S/ per month
Colombia COP per month
- A passion for games and entertainment that shows. Whether you love video games, board games, cosplay, or freeze tag — we want to know If it doesn't shine through your resume (e.g. work, academic, or community experience), please submit a cover letter
- Strong troubleshooting skills. Candidates can be expected to see a break in an unfamiliar system or language and must be able to gather relevant information and either resolve the issue or know the proper channels to escalate it to.
- Demonstrated knowledge and experience using a command-line interface (CLI) in Windows, Linux, or MacOS.
- The ability to write scripts or software packages in at least one of the following languages: C#, Bash, Powershell, Python, Java, Javascript, Groovy, C++, or similar.
- Experience with cloud computing and cloud technologies (e.g. AWS, Azure, GCP)
- Familiarity with at least one of the common game engines such as Unreal, Unity, Godot, or similar.
- Diagnose and troubleshoot errors and build breaks that may occur across a variety of studios using different technologies.
- Apply monthly updates and security patches to a number of client applications and infrastructure.
- Monitor customer infrastructure health, and remediate as necessary, whether it be to restart failing services, clear up disk space, or identify and log new bugs to our product teams.
- Maintain, update, and create scripts and tools in C#, Powershell, and/or Bash.
- Onboard new customers to BespokeCI, working through a checklist of actions to install and configure the system for their needs.
- Work with project managers inside and outside our studio to deliver features to players.
- Contribute meaningfully to growing & improving the positive culture at Gamebreaking
- Encourage healthy working hours, PTO, and a respect for your time
- Foster an environment of equal opportunity, treatment, and inclusion
- Create a fun and playful environment that remains professional and respectful
- Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation
- Provide opportunities for you to learn and grow
- Build Engineer — Build Engineers are the unsung heroes of software development, keeping the project in a healthy and usable state for all team members productivity and velocity.
- QA - QA Testers can be the last line of defense for a successful game launch. Build Engineers and QA often share a set of skills and work closely together.
- Game Engineer - Improve your coding skills and understanding of game development as a build engineer, growing into a skill game engineer writing sandbox, combat, networking, or graphics code.
- Cloud Engineer - Build complex and scalable applications using cloud technologies.
Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.
Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a "serious games" company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:
- Take Responsibility
- Raise The Tide, Not One Boat
- Ambitious Goals, Disciplined Execution
- Design For People, Own Your Craft
- We Play Together
This position is open to candidates living and working in Latin America. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls. Outside the US, we work with an Employer of Record ) to hire employees and contractors.
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