Stylized 3D Environment Artist, Middle
Há 4 dias
Description
Artist with 2+ years of experience on producing 3D art, props on various projects. Successful completion of assigned tasks within specified deadlines, in accordance with the task descriptions provided. The quality and efficiency in assembling game locations should align with the seniority level of the specialist within the organizatio
Responsibilities
1. Create highpoly and lowpoly models of stylized environment and hard surface assets for games on given concepts / references according to guidelines.
2. Create clean, low-resolution game topology, optimal UV's mapping, and texture baking (normal, AO, etc.)
3. Texture stylized environment and hard surface assets.
4. Work with game engines (from Middle level).
5. Final assembly in accordance with the requirements (scenes, files, naming, etc.).
6. Research of new programs and techniques appearing on the market.
7. Final assembly and commitment according to the project requirements and data management standards;
8. Perform the assigned tasks within the framework of estimated time and deadline if it exists, following the reference and technical specifications provided by the Client;
9. Implement feedback according to the comments of the Project Lead and the Client;
10. Teamwork on the project together with Project Manager, Producer, Project Lead, and other specialists involved in project realization;
11. Follow the Art Business Unit time tracking rules;
12. Follow the Security requirements;
13. Work within the Company's framework using the corporate tools and workflows;
14. Follow the Company's Document Regulations;
15. Participate in planning of their own project load during project daily meetings or regular syncs with the direct manager.
Working conditions
Locations for hiring: Ukraine, Poland, Romania, Czech Republic, Georgia, Kazakhstan, Uzbekistan, Brazil, Argentina.
Short term 6m b2b contract, long term b2b contract.
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