
Lead 3D Artist
Há 3 dias
Are you looking for a fast-paced career with outstanding advancement potential at a global market leader?
If so, think about Tulfa Inc.
The world's leading content production studio, Tulfa Inc delivers 360° rich and interactive product page content for our Fortune 500 clients to create best in class digital experiences for their consumers, every day.We are seeking highly motivated, achievement-driven professionals to contribute to our double-digit growth, backed by the solid infrastructure of a content studio.
If you are passionate about 3D with a growing business that is penetrating an untapped, emerging market, Tulfa Inc is the perfect fit for you.Come be a part of our incredible growth organization
**What you will do**:
- Create and gather necessary material specific to project requirements and scope.
- Create accurate polygonal models from 2D images and dimensions or 3D scans.
- Ensure proper source reference material (images, scans, dimensions) is provided for modelling.
- Create both high-poly and optimized low-poly models.
- Create proper UV unwraps of mesh models.
- Assist in creating and maintaining assets for our CGI texture library.
- Create shaders and textures based on physical samples, scans, or photography.
- Assemble and test shaders using new material scans provided by the vendor(s).
- Place textures and maps in the appropriate folder, link the maps to a Vray Shader and enter tiling information.
- Create test renders of scanned materials onto shader balls or template models.
- Assemble Vrscene Zip packages for moving shaders and scenes into a content management system.
- Assist with 3D scene setup in Autodesk 3dsMax for rendering tests:
- Collect necessary 3D assets, shaders, and textures into a scene file for Senior CGI Artists.
- Provide technical quality reviews for 3D models and other assets created by the team
**What you will need**
- Minimum 4 years of experience in 3D modelling and rendering.
- 3-4 years of university degree with a background in 3D/CGI.
- Photorealistic 3D rendering portfolio.
- Architectural or product visualization is a plus.
- Standard software experience required: Autodesk 3ds Max, V-Ray.Revit (plus)
- Additional software experience: Microsoft Suite, Web-conferencing.
- Intermediate/ Advanced level at 3D modelling (polygonal mesh) and computer-generated image post-production (Autodesk 3dsMax, V-Ray, Marvelous Designer).
- Intermediate level at texture creation (PBR using Substance, Photoshop).
- Familiarity with AR/VR technologies, modelling processes, and workflows.
- High attention to detail and project specifications.
**What's in it for you**:
- 100% Work from home
- A great opportunity to grow and work with the most talented people worldwide.
- An environment that gives employees ambitious goals, autonomy and mentoring, and creates incredible opportunities, both for you and the company.
**Job Types**: Full-time, Permanent
Application Question(s):
- How many years of 3D experience do you have?
- How many years of 3D max experience do you have?
- How many years of Vray experience do you have?
- How many years of Mudbox or zbrush experience do you have ?
- How many years of substance painter experience do you have?
- What is your expected CTC and if selected,when you can join?
- Please inculde your portfolio link here:
**Speak with the employer**
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