Technical Artist
6 meses atrás
We are a digitally native technology services company where innovation, design and engineering meet scale. We use some of the latest technologies in the digital and cognitive field to empower organizations in every aspect.
Right now, we are looking for a **Technical Artist** to join our Gaming Studio at Globant
As a **Technical Artist** you will assist in the identification and optimization of game content, to ship efficient AAA quality games. The Technical Artist (TA) acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team.
**You will get the chance to**:
- Work with the design and art leadership to realize their aesthetic and gameplay goals.- Create or assist in the creation of assets that require specialist knowledge.- Create and extend workflows to improve the art team’s efficiency. This could include Python, in both Houdini, and Maya, along with standalone scripts and internal proprietary tools.- Support the content team in debugging issues with the game, tools, etc.- Day-to-day Art and Tech team support.- Assist other team members in achieving their tasks more efficiently.- Documentation of systems and art pipeline.- Create samples, examples, and prototypes.- Advise best workflows to safeguard memory budgets for art assets.- Document and iterate on how to improve the process relating to performance optimization of art assets.- Handle and maintain art specific tools.- Help, train and guide other Technical Artists.
**What will help you succeed**:
- A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)- Self-motivated towards solving creative problems.- Expert knowledge on one 3D package (Maya, 3DS Max or Blender) for production.- Houdini knowledge.- Experience with scripting languages (MEL script, Max Script, Python/PyMel, PS Action Script, Lua, C# or equivalents) and shading languages/networks. Experience in C/C++ is a plus.- Ability to create 3D art pipelines and document processes.- Understand how to optimize game assets and levels.- Able to identify inefficiencies and create scripts to automate processes.- Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines.- Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment creation pipeline.- Must have an active, passionate interest in current video games to help drive the game to the next level.- Solid organization skills with adherence to file structures, naming conventions, and other established protocols.- Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.- Character Rigging tools and pipeline experience.- Be able to work with tight deadlines and constraints and the ability to embrace change.- Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s).- Ability to give and receive critiques for art and not take it too personally.- Game Engine Experience UE3, UE4, Unity 3D and others.- Good understanding of PBR.- Good written and verbal communication in English- C/C++, Kismet, Blueprint, Uscript, LUA is a plus
At Globant we believe that an inclusive culture and a diverse environment makes us stronger. We encourage people to have an inclusive spirit as our global footprint expands. We seek to generate a place of inspiration and growth for everyone. A safe space, based on equity as a value, where everyone's careers can be promoted and developed in the same way. There is no innovation without diversity and there is no improvement without plurality.
This job can be filled from anywhere #LI-Remote in Brazil.
**Are you ready?
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