Product Designer
Há 1 dia
Belo Horizonte, State of Minas Gerais, Brasil
Discuss
Tempo integral
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Who We Are
We believe in a world where research never sleeps.
Most companies struggle to understand their customers. Not because they don't try, but because market research can be siloed, slow, and incomplete.
Discuss is changing that.
Our mission is to elevate human understanding at scale by building the always-on solution that transforms market research, making it continuous and intelligent while keeping humans at the center. We’ve built a comprehensive, innovative, set of AI-driven solutions that have made us only one of two companies named a Leader in the Forrester Wave Q1 2026 Experience Research Platforms Report. Discuss has earned top rankings by G2 for Best Results, Customer Relationships, Usability, and more for 14 consecutive quarters. We’re not slowing down any time soon.
In the age of AI, scaling empathy without losing human understanding matters. Solving this problem makes what we do every day both interesting and rewarding. Our team believes in doing the right thing, even when it's inconvenient. We build tools that customers love because we listen to them. We believe in transparency and we own the results together.
Discuss is a team of 200+ employees in 23 countries, serving 900 customers worldwide. We hire people who care about the humans on the other side of the data and want to help build something that hasn't existed before.
If you want your work to make the distance between organizations and the people they serve feel, for once, like it isn't there, we'd love to talk.
About this role
We're rebuilding how design happens at Discuss: an AI-assisted, code-native process where prototypes are real running code, feedback happens on live URLs instead of static frames, and a shared component system keeps design and engineering from drifting apart.
We're looking for an AI Forward Product Designer who's excited to work this way, someone comfortable moving fast with AI tools while keeping a high bar for craft, structure, and accessibility.
You'll own design work end to end across the pipeline: framing the problem, wireframing the flows, generating high-fidelity prototypes as code, running feedback on live previews, and closing the loop into our component library.
How this role works
- You'll own solutions in your own area of the product, working closely with a product manager and engineers, and may float between teams as coverage is needed.
- You'll collaborate weekly with the design director and the other design ICs for team alignment and growth.
What you'll do
- Take features from problem to prototype. Help frame the problem and write lightweight specs, then move into wireframes and high-fidelity work.
- Generate high-fidelity, interactive prototypes as real code (React, shadcn, Tailwind) using AI tools like Claude Code/Design, working against our shared design tokens and components.
- Wireframe in low fidelity first, focusing on structure and flow before visual polish, covering every real state and not just the happy path.
- Run feedback on live prototypes hosted on Vercel. Gather comments, triage them, and fold decisions back into the work and the spec.
- Keep the design system honest. Contribute components and tokens back to our shared shadcn registry and its hosted component reference (Storybook), so what's designed matches what ships.
- Work in the open, in version control. Your specs, flows, wireframes, and prototypes live as files in the repo, reviewed like code.
- Design with light and dark mode and accessibility built in from the start, not bolted on. What we're looking for
- Around 4 years of product design experience.
- Strong product design fundamentals: interaction design, layout, information hierarchy, and a good eye for visual craft.
- Strong taste and design judgment. You can tell what's working and what isn't, edit toward the better version, and raise the quality bar without needing every decision spelled out.
- Comfort with AI-assisted design tools and a willingness to work in a convention-driven way, where shared rules guide and review the work.
- Enough technical fluency to work in code-based prototypes. You don't need to be an engineer, but you should be comfortable reading and adjusting React and Tailwind, and working in a repo (Git, pull requests, markdown).
- Experience with component-based design systems and design tokens.
- Solid grasp of accessibility (WCAG basics, keyboard nav, contrast, semantics).
- Clear communication with product and engineering. You can write a tight spec and explain a design decision. Nice to have
- Experience running or designing for usability tests.
- Familiarity with Figma as a fine-tuning and handoff tool (we use it selectively, not as our source of truth).
- Experience with Storybook, or documenting a design system for other teams to build against.
- Exposure to MCP-based or other shared-system tooling across multiple products or teams.
- Experience designing for B2B or B2B2C SaaS products. How is success measured in th
- You'll own solutions in your own area of the product, working closely with a product manager and engineers, and may float between teams as coverage is needed.
- You'll collaborate weekly with the design director and the other design ICs for team alignment and growth.
What you'll do
- Take features from problem to prototype. Help frame the problem and write lightweight specs, then move into wireframes and high-fidelity work.
- Generate high-fidelity, interactive prototypes as real code (React, shadcn, Tailwind) using AI tools like Claude Code/Design, working against our shared design tokens and components.
- Wireframe in low fidelity first, focusing on structure and flow before visual polish, covering every real state and not just the happy path.
- Run feedback on live prototypes hosted on Vercel. Gather comments, triage them, and fold decisions back into the work and the spec.
- Keep the design system honest. Contribute components and tokens back to our shared shadcn registry and its hosted component reference (Storybook), so what's designed matches what ships.
- Work in the open, in version control. Your specs, flows, wireframes, and prototypes live as files in the repo, reviewed like code.
- Design with light and dark mode and accessibility built in from the start, not bolted on. What we're looking for
- Around 4 years of product design experience.
- Strong product design fundamentals: interaction design, layout, information hierarchy, and a good eye for visual craft.
- Strong taste and design judgment. You can tell what's working and what isn't, edit toward the better version, and raise the quality bar without needing every decision spelled out.
- Comfort with AI-assisted design tools and a willingness to work in a convention-driven way, where shared rules guide and review the work.
- Enough technical fluency to work in code-based prototypes. You don't need to be an engineer, but you should be comfortable reading and adjusting React and Tailwind, and working in a repo (Git, pull requests, markdown).
- Experience with component-based design systems and design tokens.
- Solid grasp of accessibility (WCAG basics, keyboard nav, contrast, semantics).
- Clear communication with product and engineering. You can write a tight spec and explain a design decision. Nice to have
- Experience running or designing for usability tests.
- Familiarity with Figma as a fine-tuning and handoff tool (we use it selectively, not as our source of truth).
- Experience with Storybook, or documenting a design system for other teams to build against.
- Exposure to MCP-based or other shared-system tooling across multiple products or teams.
- Experience designing for B2B or B2B2C SaaS products. How is success measured in th