3D Character Artist
3 semanas atrás
About the Role:
The 3D Character Artist will be responsible for creating visually appealing and believable 3D characters that meet the project's requirements. This includes creating highly realistic human characters as well as fantastical characters or imaginative creatures.
Key Responsibilities:
- Translate 2D character concepts and references into high-quality 3D models or sculpts with accurate fidelity to the original design and capturing the essence of the character's personality, characteristics, and likeness.
- Use industry-standard 3D modeling and sculpting software to create detailed and believable character and creature models, ensuring accurate anatomy, proportions, likeness, and accurate materials while matching the artistic style required for any project.
- Create the game-ready 3D model version of any sculpt or high poly, with a clean, optimized, smartly prioritized, and animation-ready topology with efficient UVs and achieving the technical and leveling requirements of any project.
- Collaborate with rigging artists to create character rigs that facilitate realistic movement and animation. Skin character models to rigs to ensure smooth deformation and articulation during animation.
- Provide support to animators by creating blend shapes, corrective morph targets, and other assets necessary for character animation. Ensure that character models are optimized for animation performance and efficiency.
- Work closely with the Art Director, producers, artists, technical artists, and engineers to ensure that character assets integrate seamlessly into the overall project vision and gameplay experience.
Requirements:
- Expert understanding of human and creature anatomy, proportion, silhouette, topology, clothing physics, and construction.
- Demonstrate an understanding of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
- Strong polygonal modeling skills being able to generate clean, efficient, well-integrated, and leveled models to the requirements of a particular project.
- Proficiency in industry-standard 3D modeling, sculpting, and texturing software.
- Full understanding of the technical foundations.
- PBR Workflow and efficient/well-organized texture creation.
- High degree of self-direction, but also a great team player with strong verbal and written communication.
- Strong knowledge of industry-standard pipelines, workflows, and asset exporting processes.
- Quick learner of new processes and software as needed.
- 3-5 years of experience in the video game industry and at least 3 credited games.
Software Expertise:
- Zbrush
- Maya
- 3DS Max
- Blender or equivalent software
- Adobe Photoshop
- Substance Painter
- Unreal Engine 5, Unity, Zbrush, and Substance Designer are a plus
Application Materials:
- Resume/CV
- Cover letter
- Reel or Portfolio demonstrating the art and technical skills
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