
Tech Art
1 semana atrás
The Technical Artist is responsible for building games for various target platforms based on the Unity framework. You will be to implement game functionality translating design ideas, concepts, and requirements into a functional and engaging game.
Being a part of Kokku means being able to work with comittment to excelence. As a result, we put our talents and efforts on making games better. In addition, only at Kokku you will have the opportunity to work with great IPs and major studios like Activision, Guerrilla Games, Netflix, Warner Brothers and Treyarch, to name a few.
At Kokku we have a team of experts, working on every stage of game production. We strongly believe in pushing boundaries and creating remarkable experiences.
Department
Art
Location
Recife, PE - Brasil
**The benefits about joining Kokku**:
- Competitive financial reward;
- Health Insurance;
- A transparent and inclusion-oriented culture;
- Relocation bonus,
- Meal ticket;
- Transport benefits and more.
**As a Tech Artist you will***:
- Implement game functionality as per communicated design;
- Translate design specification into functional game;
- Communicate with other team members to establish effective pipeline and integrate media assets;
- Design, build, and maintain efficient, reusable, and reliable code;
Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems. Help maintain code quality, organization, and automatization.
**We expect you to have***:
- Excellent knowledge of Unity, including experience with scripting, 3D, textures, animation, GUI styles, and user session management;
- Familiarity with level design and planning;
- Experience with game physics, particle systems, mobile and console game development;
- Experience optimizing memory and space usage for support of older hardware;
- Ability to constantly learn and stay in touch with evolving game standards and development technologies;
- Strong understanding of object-oriented programming;
- Familiarity with current design and architectural patterns;
- Knack for writing clean, readable, and easily maintainable code;
- Proficient knowledge of code versioning tools such as Git, SVN, and Perforce.
**Would also be nice to have**:
- Good knowledge of C++ and Unreal Engine 4;
- Have one or more released games;
- Experience implementing automated testing platforms and unit tests.
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