
Game Producer
Há 13 horas
**ARVORE** is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom with the opportunity to impact the direction of some of these endeavors.
Our leadership emphasizes consequential ownership, stubborn originality, no bullshit candor, mindful empathy and sportsmanship for excellence. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learning from others. We embrace problem solvers and owners who aren't afraid to experiment and fail, and are ready to create something new.
- You will have the opportunity to work in a highly innovative and state-of-the-art environment and transform the way people communicate and tell stories;
- We are at a sufficiently early-stage level that you can meaningfully contribute, but at a nicely established situation, where our largest chances to fail are behind us.
**JOB DESCRIPTION**
You will be responsible for overseeing product's feature development cycles, making sure the communication between cross-functional areas is flowing optimally, managing the production process by working with internal and external teams across all disciplines, following roadmaps, schedules, and milestones, reporting, and having the support of the Studio Executive Producer. Your day-to-day routine will be working along with Creative Directors, Core, and Support Teams planning, prioritizing, and following deliveries, always having your attention on quality and deadlines and balancing efficiency and sustainability. To do so, you'll need to speak the language of aesthetics to designers, code to programmers, and results to stakeholders, helping to resolve interpersonal communication issues in a short development cycle.
Main Cross-Functional Activities:
Provide visibility into the status and roadmap of the project ensuring communication is flowing optimally between all stakeholders (Company Heads, Creative Director, Core and Support Teams) to align expectations and ensure the best output considering time/budget/quality for the product.
Guide the team balancing effectiveness and sustainability and improving the long term output within the company's workflow, practices, and culture. Make sure every task can be addressed, preemptively looking for alternative ways to resolve them.
Help the team to create plans on how to fulfill the product needs, ensuring that each individual is engaged to contribute with their expertise and develops the best strategy, scope and solution for the product and being aware of their morale.
Lead and prepare meetings making sure all relevant stakeholders are in place.
Create relationships, and communicate with all levels of the organization by facilitating collaboration between areas, anticipating risks, coordinating dependencies, removing roadblocks and performance bottlenecks.
Own the production organization tools, making sure they are used and serve their purpose within the company's workflow, practices, and culture.
Together with the Studio Executive Producer allocate production resources, balancing scope and capacity, managing budgets, and raising flags when they're at risk.
If external team members are needed or requested you will be responsible for procurement and onboarding, assigning tasks, and creating schedules that include deadlines and integration among teams, keeping track of external teams' deliveries.
Must Have:
Experience as Line Producer or Producer of at least one high-quality professional entertainment product/property that was shipped in one of the following industries: XR, Video Games, Mobile, Animation.
Strong interpersonal skills with the ability to interact with team members of different disciplines.
Ability to work in a fast-paced environment with a high degree of independence.
Strong problem-solving and prioritization skills, both for your own work and for the team.
A keen eye for detail.
Knowledge in man-hour investment estimation for art, design, modeling, textures, rigging, and animation tasks.
Good level of emotional intelligence and conflict resolution.
Ability and sensitivity to identify problems and risks, communicating immediately with stakeholders to articulate solutions.
Positive, flexible, and "get-it-done" attitude while managing big-picture changes.
Constantly looking for self-improvement, learning new skills and delivering the highest quality output.
Always giving and receiving constructive and creative feedback.
Previous experience in waterfall methodology.
Advanced in the English language.
Nice to Have:
Have worked as a game producer in at least one high profile Video Game that has been shipped.
Understanding of software development life cycles.
Knowledge o
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