2d Artist

Há 3 dias


Sao Paulo, Brasil Red Cerberus Brasil Tempo inteiro

**Responsibilities**:

- Create 2D Assets for games such as textures and props
- Work alongside the programmers, producers, directors and different teams to iterate on the visual art style of a project
- Create concepts and designs for multiple projects. This includes characters, environments, props and studies for visual effects, style, mood boards and helping define the projects’ look
- Work alongside the broader art team to brainstorm ideas in order to deliver concepts and work with the 3D team to ensure directional alignment from concept to final asset
- Testing and fixing your work based on feedback provided by leadership/supervisors and/or art directors
- Proactively communicate and coordinate tasks with the team members before and after you in the content production pipeline
- Work with other departments to anticipate and solve/mitigate technical challenges within given constraints and visual requirements
- Help find visual solutions that adhere to the art direction, gameplay and technical aspects of a game.

**Requirements**:
Experience as 2D Artist, Concept Artist, Environment Art, Character Designer, Illustrator. Previous experience working with game development production pipeline. As a person, you are a natural troubleshooter with an analytical mindset. You possess good communication skills, with willingness to take initiative and can adapt to different people and changes. You take pride in delivering top quality. We are looking for someone who has experience working with concept art, character design and overall illustration to help produce art-ready assets for games that reach a wide audience. We are looking for someone who has a strong portfolio that demonstrates the skills needed for this position as well as sense of visual style. This ideal person can adapt to different art styles and guidelines provided by art directors and can clearly communicate on task deliveries and organization skills.
- Previous experience as a 2D Artist in with a strong portfolio showcasing a wide range of art that also demonstrates a solid understanding of composition, posing, rendering, color theory and perspective with focus on polished execution
- Been a part of game production pipeline and knows how to clearly communicate/coordinate tasks with those around you
- Knowledge on industry standard tools such as Photoshop or similar tools
- Strong ability to research and reference material that supports new ideas and problem-solving
- Strong interest in game development and curiosity for the games industry
- Ability to quickly sketch and concept ideas that can be further discussed with the broader art team.
- Excellent skills in multitasking, organizing, communication and team collaboration
- Intermediate/Advanced English
- **Plus**: A good background in 3D modeling with knowledge on softwares such as Maya, 3DMax, Blender or similar

**Salary: Negociable**

**Salary**: R$3,000.00 - R$4,000.00 per month

**Experience**:

- practice in game development on the production line in your (required)

**Language**:

- English (required)


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