3D Artist

Há 17 horas


Recife, Pernambuco, Brasil Kokku Tempo inteiro R$60.000 - R$80.000 por ano

As a 3D Artist, you will develop levels and a wide range of environmental, character or prop assets that support level game design, collaborating with leads and artists and following art director guidance to create realistic and stylized environments.

Responsibilities

  • Develop and deliver the visual for game levels in creating in-game assets following art direction references, with respect to technical requirements.
  • Participate actively in establishing benchmarks in technical and visual quality and optimal cost of effort.
  • Collaborate with team members in a constant effort to improve overall quality.
  • Set ambitious personal goals to improve efficiency and meet deadlines.
  • Work closely with the Art Director and lead in establishing regulations and standards with the benchmarks.
  • Adapt art direction requirements to styles and pipelines required for the mandate.
  • Act as an example and be a role model for your peers.
  • Create a potential lighting presentation of characters.
  • Create or not limited to mood and feel lighting for open spaces or interior settings.
  • Compositing of create environmental, character and prop assets such a terrain, biomes (rocks, trees, bushes and small vegetation elements)
  • Edit and compose mood effects like and not limited to dust, water, natural light rays, etc.
  • Create in various styles, from realistic to stylized.
  • Create environmental gameplay assets with thorough attention to game technical requirements.
  • Use adaptive techniques to achieve the style target efficiently. (Surface, shaders and textures)

Technical Requirements

  • Must have experience in creating environments for game development.
  • Possess high experience in game engine integration and editing skills.
  • Proficient in standard software relating to AAA games (Maya, Zbrush, Substance Painter and Designer, Unity, Unreal, etc.).
  • Strong environmental composition skills using art principles with game design. Proficient in implementing and composition of assets in the engine.
  • Proficient with standard industry practices and techniques for environment creation (timesheets, tri-planar materials, lightmaps, masks, vertex painting, etc.)
  • Possess excellent oral and written communication skills.
  • Proficient in English, spoken and written.
  • Have a solid analytical capability in understanding the final product and learning and adapting to achieve the expected quality.

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